07.09.2010
Bulgaria with silver medal in SEC 2010 in the discipline FIFA 10
Bulgaria with silver medal in SEC 2010 in the discipline FIFA 10 read more
26.08.2010
Samsung Euro Championship is knocking at the door – just one week to the great event! read more
19.08.2010
There are 42 days left till WCG 2010 Grand Final in Los Angelis read more
10.08.2010
WCG 2010 Grand Finals LA
WCG 2010 Grand Finals LA read more
02.08.2010
Samsung Euro Championship read more
21.06.2010
IeSF holds first IeSF 2010 Conference in Europe at the Games Conference from 8 to 10 July read more
26.08.2010
The Design of StarCraft II - Interview with Blizzard's game developer Dustin Browder
The Design of StarCraft II - Interview with Blizzard's game developer Dustin Browder read more
30.11.2009
Tekken 6: Your Questions Answered Pt. 2 read more
30.11.2009
Arsenal of Democracy strives to bring realism to the WWII simulation genre read more
Starcraft II: Wings of Liberty

Starcraft II: Wings of Liberty

Traditional and fresh in all the right ways, this strategy sequel is an absolute joy for veterans and newcomers alike.

read more read more

Disciples III: Renaissance

Blacklight: Tango Down

Rhythm Zone

Prince of Persia: The Forgotten Sands

Grand Theft Auto: Episodes from Liberty City

Dragon Age Origins

James Cameron's Avatar: The Game Review

This div will be replaced

Tekken 6 Review

published: 02/Dec/2009 3:00 pm
Balance is a delicate thing, so easily lost. Tekken is a series that thrives on it - on striking a balance between fulfilling its remit as the 'accessible' 3D fighting game

Format Xbox 360
Developer Namco Bandai    
Publisher Namco Bandai    
Genre Beat 'em Up

Balance is a delicate thing, so easily lost. Tekken is a series that thrives on it - on striking a balance between fulfilling its remit as the 'accessible' 3D fighting game (button-mashing will get you further here than in most fighters) and offering a system substantial and even enough to allow the hardcore fans to battle at a competitive level.

The PS2's Tekken 5 managed this balance with aplomb, but while Tekken 6 is ostensibly little more than a high-def update, its revisions (of which, to its credit, there are many) are likely to result in it receiving a rather lukewarm reception, from players both old and new.

With 42 selectable characters, this is the most expansive Tekken yet. It's a roster size that nears Marvel vs Capcom territory, and although lapsed fans will find a number of familiar faces to cling to, newcomers might find the whole process a bit daunting. Doubly so, in fact, when they pause a fight to check out the command list expecting two flashy kicks and a dragon punch variant, only to be greeted with over 150 different moves of varying complexity. Hammering the attack buttons like a woodpecker on Red Bull still allows n00bs to pull off some flashy moves, but the real fun begins when you try to learn to play it properly, and the roster overkill is a barrier to that.

That's not really a flaw, but a fact that needs to be drawn to your attention. However, the game is far more culpable in how it might cheese off the long-term Tekken fan. The ability to juggle your opponent in mid-air with a combo has been cranked up a notch, and while the player on the receiving end can always counter, it can make for a frustrating experience, particularly if a skilled player takes you all the way to the wall, taking off as much as half of your energy in a matter of seconds.

Luckily, struggling players will always have a chance. The all-new Rage Meter significantly increases the player's attacking prowess once their lifebar dips below 5%, making for some frantic finales and tremendous turnarounds. It originally proved a controversial addition in the arcades, but after being toned down in the Bloodline Rebellion revision is an intriguing tactical addition, and even if you disagree, you can always fiddle around in the customisation mode.

The balance between the characters is variable, as it is in all fighting games, but the difference between best and worst is smaller and more surmountable than in Street Fighter IV. You can't just fall back on old favourites, either; the fighters who have survived the cut from Tekken 5 have, in some cases, changed dramatically. Take perennial fan favourite Yoshimitsu. In storyline terms, Yosh comes to realise that his famed energy sword is losing power and seals it away.

Stripped of his iconic blade, he becomes trickier to master - certainly not for beginners. The new additions to the series are a fairly likeable bunch. Bob is an American karate artist of some renown who went into hiding after a succession of defeats to larger opponents. He re-emerges now, proudly displaying his new, morbidly obese physique - all that blubber, you see, will allow him to go toe-to-toe with the bulkiest. (Or at least, that's his story.) He's Tekken's equivalent to SFIV's Rufus - not much to look at, but deceptively agile.

Although Tekken's true appeal is in multiplayer, there are plenty of single-player options to keep you going. The arcade mode is brief and is once again blighted with a final boss as cheap as Asda Smartprice chips, but is redeemed by a clever ranking system that allows you to earn promotion, ensuring that you always have an achievable goal.

 

Throughout the single-player modes, Tekken 6 remembers your win/loss record for each character and displays it underneath your lifebar. Hardly unique amongst fighting games, but its prominent placing on the screen does help spur you on. Not so successful, however, is the dire 'Scenario' mode, which whisks the crew from their one-vs-one comfort zone into the unfamiliar territory of a scrolling beat-'em-up. It's disastrous, riddled with rigid controls, uninspired enemies and boring bosses. Trying to squeeze some fun out of it is like trying to squeeze an egg out of a badger. Just ignore it. It might go away.

Tekken 6 reveals its thrills and spills far more readily than its nearest 3D competitor, Virtua Fighter 5, but ultimately it's a shallower experience. Part of us wants to give this 46% for its reluctance to move with the times, and part of us thinks 96%, mostly because we like being quoted on boxes. On balance, however...

Traditional and fresh in all the right ways, this strategy sequel is an absolute joy for veterans and newcomers alike.
published: 05.08.2010 10:32
The stellar artistic design shines, but the disappointing lack of strategic depth casts a long shadow over this lengthy adventure.
published: 04.08.2010 10:09
Blacklight: Tango Down is a decent, cheap multiplayer shooter for the budget-minded gamer looking for a change of pace.
published: 23.07.2010 09:38
It might let you import your own music library, but Rhythm Zone is a poor substitute for the games it apes.
published: 22.07.2010 09:26
The prince's high-flying adventure is marred by camera issues and weak combat, but the excellent platforming is still loads of fun.
published: 21.07.2010 09:05
In true GTA fashion, Johnny is free to take on a number of story missions or spend his time riding his chopper through Liberty City causing as much mayhem with his brothers as possible.
published: 04.12.2009 12:56
Dragon Age: Origins does not merely move that flag forward a few feet, it scales the mountain of RPGs, raises a new banner, a new high bar, and then challenges the genre to play catch-up.
published: 04.12.2009 12:51
In James Cameron’s Avatar: The Game, the Na’vi are native inhabitants to Pandora, a world that a human-based faction known as the RDA is mining.
published: 04.12.2009 12:44

|<< first    < previous    12     next >     last >>|