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01.11.2010
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27.09.2010
Ie-SF Grand Final 2010
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26.08.2010
The Design of StarCraft II - Interview with Blizzard's game developer Dustin Browder
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Tekken 6: Your Questions Answered Pt. 2 read more
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Astonishing atmosphere and great action make this add-on a no-brainer for role players across the galaxy.

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Need for Speed: Hot Pursuit Multiplayer Hands-On

Starcraft II: Wings of Liberty

Disciples III: Renaissance

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Prince of Persia: The Forgotten Sands

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StarCraft II - Wings of Liberty

published: 27/Jul/2010 8:00 am
”StarCraft is a game you can play 12 hours a day for years, and you reach a point where you’re still just getting better at it,” observes game director Dustin Browder. “It isn’t a game you can hope to

If you haven’t managed to tame StarCraft yet, don’t worry: now you can get started on StarCraft II: Wings of Liberty, which promises a deeper experience with an epic storyline, three carefully balanced factions, and a wide variety of maps and missions that test your strategic thinking. Hopefully it won’t take two lifetimes to master.

“The definition of balance is how long a game is fun,” Browder explains. “If it stops being fun after a week because you’ve figured out all the strategies, then the game wasn’t balanced very well

Unanswered Questions

At the convergence of StarCraft II’s balancing act lurk the Zerg, Protoss, and Terrans. The three factions look more impressive than ever before thanks to the latest technology, which Browder says has “caught up to where we can do StarCraft in 3D. Only in the last six to seven years did it become possible to do the game the way we wanted to, with the massive scale of combat we had envisioned since we did the original game.”


“StarCraft isn’t a game you can hope to master in a weekend. It takes a lifetime to get good at it.”
- Dustin Browder, game director


Wings of Liberty focuses its single-player campaign on hard-nosed Terran commander-turned-rebel Jim Raynor, who is still battling his former boss, Arcturus Mengsk, the leader of the autocratic Terran Dominion. “With the storyline, we’ve had a chance to revisit unanswered questions from the first game,” Browder says. “For example, Jim Raynor hasn’t gotten payback yet [for what Mengsk did to him]. He’s the protagonist of the game, and everyone revolves around him.”


Unfortunately, Browder adds, Raynor also finds himself in a dark place: “After seeing way too much carnage, Jim has lost a lot of his fire for combat. He’s grappling with the loss of his friend, Sarah Kerrigan, and he’s dealing with alcohol problems. How does he handle his new situation? Will basic survival be enough, or will he be destroyed?”


“Each mission is a unique mini-game, and you don’t know what we’ll throw at you next.”
- Dustin Browder, game director


The game’s non-linear campaign follows Raynor’s Raiders as they take on mercenary missions to earn the cash they need for their struggle against the Dominion. Browder elaborates: “We have a lot of crazy scenarios in StarCraft II: one mission might have you fighting zombies, and another might deal with something at the heart of the universe that’s threatening its very existence. Each one is a unique mini-game, and you don’t know what we’ll throw at you next.”


Back to Game Development School


The wide variety of StarCraft II’s missions comes from lessons learned while developing scenarios for Warcraft III and its Frozen Throne expansion pack, both of which many of Browder’s team members worked on. Looking back at the original StarCraft proved useful too.


“Only in the last six to seven years did it become possible to do the game the way we wanted to, with the massive scale of combat we had envisioned since we did the original game.”
- Dustin Browder, game director


“StarCraft is considered a polished game,” Browder says, “but we learned a lot from it that we applied to the sequel. For example, the starting experience is now much different: we do in-game cinematics that immerse you in the story, and we let you walk around the bridge of a starship, where you can talk to other characters. It takes the game to a new level.”


He points out that those lessons were key to figuring out not only what worked, but also what didn’t: “We tried a lot of different things during development. For example, we tried cover systems, which have been used in first-person shooters and other strategy games, but StarCraft II is so fast-paced that they didn’t work. They made the game become stagnant.”


The team also drew on the thoughts of the many StarCraft players who fervently play the game today. “Those fans were able to educate us on what is happening now in the StarCraft world, and what they wanted to see from the sequel,” Browder says. “They helped a lot during the Beta. They were involved from the earliest stages, and they really helped us fine-tune the game based on the way the original StarCraft is currently played.”


Fresh Strategies


Browder notes that the original StarCraft has “evolved over time as players learn more about it, even though we did very little in the way of game balancing through patches. I’m sure players will develop build orders for StarCraft II, as they did for the first game, but those will mostly fall apart when they make contact with the enemy and must adapt to a unique situation — that will make it feel fresh each time.”


He concludes: “Every time you sit down to play a game, your experience will be unique, between the differences between the races, which map you choose, and where you start. You’ll have to use all the knowledge at your disposal every time and figure out your strategies on the fly.”


As the host city of IeSF 2011 World Championship has finally been selected. IeSF 2011 World Championship will be held at Andong City, Korea.
published: 14.04.2011 08:27
Approximately two months ago, HLTV.org reported that Shanghai could very well turn out to be the next host city for the 2011 World Cyber Games event. However, fresh reports now say South Korea will be
published: 26.02.2011 15:17
On the 27th of October 2010, the representatives of the bulgarian electronic sports team arrived in the city of Daegu, South Korea, to take part in the second IeSF tournament.
published: 01.11.2010 11:41
Two days are standing in front of the Bulgarian team before their departuring to the world game event – IeSF Grand Final 2010. It will be held form 28th of October till 01st of November.
published: 24.10.2010 16:42
32,000 Spectators and Tens of Millions of Internet Users View Largest e-Sports Festival - WCL 2010 Los Angelis, California.
published: 06.10.2010 07:17
Ie-SF Grand Final is the second game event of the newly created international federation. Although it is new in game society, the steps that they are making are huge for the future of e-sports.
published: 27.09.2010 09:13
After only four days the Bulgarian team of cyber games will leave for the biggest event in the gaming community this year, namely the WCG 2010.
published: 26.09.2010 09:52
Bulgaria with silver medal in SEC 2010 in the discipline FIFA 10 Bulgarian flag was unfurled on the podium on the closure ceremony for the players at this year's edition of the SEC
published: 07.09.2010 13:41

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