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Tekken 6: Your Questions Answered Pt. 2

published: 30/Nov/2009 3:00 pm
This is part two of Tekken director Katsuhiro Harada's Q&A session. Read part one and don't forget to check out the Tekken 6 Review while you're at it.

This is part two of Tekken director Katsuhiro Harada's Q&A session.
Read part one and don't forget to check out the Tekken 6 Review while you're at it.


Regarding Scenario Campaign, How does Unlocking Characters/Locations Work? - Mike1234557

Harada:
After you finish the tutorial stage, you'll be able to pick a character of your choice to unlock from the entire roster. After that, with every stage you finish, you'll unlock the character that served as the boss of that stage.

You'll also gain access to more routes as you go through the stages, unlocking more locations.

Can the campaign mode be played with two players? - KK

Harada:
We'll be adding a challenging online co-op campaign stage later; it'll be available for (free) download this winter.

Do you think other fighting games like Street Fighter IV are too hard to play? - TwoBins3

Harada:
Game difficulty is something that's judged differently by everyone who plays it, so it's a bit tough for me to authoritatively say whether it's hard or not. With Street Fighter, I actually think it's pretty easy to get to where you've mastered the basics of fighting. It's straightforward enough, I figure, to learn the move commands for at least one of the characters you use.

If a player thinks a fighting game is hard, usually that's because he's losing to a better player or he's trying to win consistently against a variety of other competitors. I think that's part of the reason people mistakenly think some fighting games are hard; somebody's got to lose after every match, after all.

In-game recording and in-game snapshots: Do you think of adding these features in future Tekken 6 updates? - Mahmood1982

Harada:
Movie capture isn't possible with the current console specs, but you can save replays, so hopefully that can serve as a substitute. You can also take screenshots via the PS3's firmware.

Will Gon ever make a reappearance in a Tekken game if permission was granted from the publisher? - Kool Kid

Harada:
I'm pretty sure we could get permission, but before that I'd like to know how much of a demand for him there is from gamers.

Are you going to use PlayStation Eye on Tekken 6 if there is a chance? - Mahmood1982

Harada:
I'd like to consider it if there's something fun we can think up for it, but I'm not entirely sure how much user demand there is for support, so there's not much I can say right now.

Will there be a fun minigame like Tekken Ball in Tekken 6?- Ryuhza

Harada:
Tekken Ball was a game I made when I was a lot younger, so I've got a lot of good memories associated with it. We have gotten more demand for a minigame like that and I'd like to make it happen sometime, but it may not happen with Tekken 6. The scenario campaign mode in this game offers a lot of original gameplay that you wouldn't normally get in a Tekken game, so I hope you can get a chance to try that out.

Many people have speculated about Jun & Kazuya's relationship and Jin's birth. As well as Jun's & Kunimitsu's whereabouts? - KainCarver

Harada:
I remember discussing these issues with the other director we had at the time, way back when. There is definitely a particular thought process, or motivation if you will, for Jun to approach Kazuya. The fact that Jun's "missing" definitely doesn't mean she's "dead" in the world of Tekken, either.

We know where Kunimitsu went, of course... I don't think a lot of fans are all that interested in knowing more about Kunimitsu, but I'd be happy to be proven wrong! She was very much among the least-used characters in Tekken 2. We brought her back for Tekken TAG after getting several requests in the mail, but not only did we receive no response from fans after it was released; some gamers even called her a waste of a character slot! Not exactly our fondest memory on the development staff, no...

Is Zafina's fighting style based off of Kalarippayattu, and if so, is it the actual fighting style within the Tekken universe, or is it portrayed as a different fighting style? - Melee_Sovereign

Harada:
Kalarippayattu isn't the base; it's a unique style developed by the people that Zafina grew up with. It's a pretty strange fighting form, really. In terms of modern athletics, it involves a lot of extraneous, unnecessary motion.

Why won't Heiachi die!? - Kool

Harada:
In Japan, there's an old saying that goes "the most hated child is the one who thrives the most." Heihachi is 100-percent human, but he just can't seem to die, can he? Maybe it's because he's become such an evil presence, one hated by a vast group of people. Take a look at the world we live in -- only the good die young, and the meaner you are, the easier it seems to be to sleep at night.

World War II has long been a favorite for war-combat game publishers as well as for hobbyists who like to play tactical military games.
published: 30.11.2009 15:18
Jin has served as a main "hero" character for the longest period of time in the series; it wouldn't be going overboard to say that the tale of Tekken is written from his perspective.
published: 28.11.2009 15:02
It has been said that some developers seem to be out of touch with the communities they aspire to create games for, but what would happen if a game was created by fans of the community?
published: 20.11.2009 14:55
We always planned to continue updating Left 4 Dead 1, we always planned on making Left 4 Dead 2 bigger than what you saw at E3.
published: 05.11.2009 14:46
After just a year in development Valve's speediest release ever, Left 4 Dead 2, hits the shops in a few short weeks' time.
published: 04.11.2009 14:43
Rockstar North associate producer, Imran Sarwar has offered us his insights on working on the "impossible trinity".
published: 29.10.2009 09:11